Introduction to Cascaded Shadow Maps
Let's dive into the details surrounding Cascaded Shadow Maps. Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the
Cascaded Shadow Maps Comprehensive Overview
This video takes a high level overview of the Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. finally added a first rough implementation of
Cascaded Shadow Maps
Summary & Highlights for Cascaded Shadow Maps
- After working on this for over a week now, I finally have csm implemented in my Engine!! And a Grid :)
- everything is done with csm, bye bye lightmaps. When it comes to baked lightning only bounce / global illum is being used.
- This video shows the most basic implementation of
- Sources: http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-
- Performance isn't amazing, but I managed to get basically 0 artifacts or weird flickering issues. Right now it only looks good at ...
That wraps up our extensive overview of Cascaded Shadow Maps.