Introduction to Cascaded Shadow Maps

Let's dive into the details surrounding Cascaded Shadow Maps. Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the

Cascaded Shadow Maps Comprehensive Overview

This video takes a high level overview of the Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. finally added a first rough implementation of

Cascaded Shadow Maps

Summary & Highlights for Cascaded Shadow Maps

  • After working on this for over a week now, I finally have csm implemented in my Engine!! And a Grid :)
  • everything is done with csm, bye bye lightmaps. When it comes to baked lightning only bounce / global illum is being used.
  • This video shows the most basic implementation of
  • Sources: http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-
  • Performance isn't amazing, but I managed to get basically 0 artifacts or weird flickering issues. Right now it only looks good at ...

That wraps up our extensive overview of Cascaded Shadow Maps.

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