Exploring Unity Turret Tutorial Part 2a Shooting System

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  • DISCLAIMER: Replace the line: transform.up = Vector3.MoveTowards(transform.up, mousePosition, _rotationSpeed * Time.
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  • time for more bad guys. this time i'm going with a stationary
  • Hi again, So in todays
  • Making it so our AI can follow more complex paths to help us test our

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