Exploring Unity Turret Tutorial Part 2a Shooting System
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- DISCLAIMER: Replace the line: transform.up = Vector3.MoveTowards(transform.up, mousePosition, _rotationSpeed * Time.
- http://unity3d.com/ http://fpscreator.forumfree.it/
- time for more bad guys. this time i'm going with a stationary
- Hi again, So in todays
- Making it so our AI can follow more complex paths to help us test our
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